1. A concise explanation of the problem you’re experiencing.
Changing Camera Axis up, right, direction doesn’t Change ViewMatrix ? Is this ok ?
2. A minimal code example. If you’ve found a bug, this helps us reproduce and repair it.
According api doc I changed Camera
camera.destination = Cesium.Cartesian3.fromDegrees(-114.0, 40.0, 2000);
camera.direction = Cesium.Cartesian3.negate(Cesium.Cartesian3.UNIT_Z, new Cesium.Cartesian3());
camera.up = Cesium.Cartesian3.clone(Cesium.Cartesian3.UNIT_Y);
camera.right = Cesium.Cartesian3.clone(Cesium.Cartesian3.UNIT_X);
I checked the viewMatrix in the Debugger and i see that nothing changed - is this ok, do i have to do another call for update ?
3. Context. Why do you need to do this? We might know a better way to accomplish your goal.
Understanding of movement Scene, objects, … I would like to programm a 3d Cursor or Navigation Help. So I have to understand also what means box and dimensions (see black box in screenshot) and the colored square and the unit vectors.
4. The Cesium version you’re using, your operating system and browser.
1.64.1