Hello folks,
I have a photogrammetry 3d tileset of a mountain/cliff that I would like to overlay on top of the default world terrain. When it is placed correctly, it is almost perfect but there are portions of the default world terrain that pokes above the tileset. I have a bunch of different tilesets so I would like to find a programmatic way to cover the world terrain when it is “under” the tileset.
I have tried placing black colored planes underneath the tileset using the bounding volume/circle of tiles but it is too coarse which leaves big black areas around the tileset.
Is there a way to generate a globe clipping plane based on where the tileset is actually located? or am I going about this all wrong?
Thank you!