Hello,
I understand that theres a way to hide the terrain using clipping planes/polygons but is there a way to hide the terrain below the 3dtileset?
I understand that if you know the polygon/area that the tileset will be on the terrain and create a polygon shape as a clipping plane, you can remove the terrain but is there a way to do this with just the 3dtileset?
I would like to keep the surrounding terrain and just remove the areas under the tileset. I have got a half solution using globe.depthTestAgainstTerrain
but this is a more global option whereas I am looking for more of a per tileset option.
An example use case would be, i have a tileset that is a photogrammetry of a cliff but the default terrain makes the cliff out to be taller than what we have scanned, so the terrain cliff sticks out over the tileset cliff.
example pic - the dark areas are the terrain.