I read your tutorial on vehicle pawn placement:
You propose to place a surface (cube) under the vehicle at launch to prevent it from falling if the terrain tile is not yet loaded below.
This is a constraint if we want to place our vehicle anywhere without having to prepare a safe collision zone in advance on the ground.
Is there an event from cesium that I could capture to inform me that the terrain (and its collisions) is loaded under my vehicle, to start the game after this loading?
I also noticed areas of invisible collisions on the ground sometimes (example an invisible wall on a more or less flat surface). Do you plan to improve this?