Using UE5.0.3 and my collisions don't work

I’ve been making a driving sim and wanted to include the whole world in it. So, I set up the Google Maps API, that stuff etc. But, for some reason, my car just falls through the map before it has time to even load.

Hi @HASCODES, welcome to the community!

The tileset can take a few moments to stream in, so we recommend adding an invisible collider that the player can rest on. Once the tiles load in, they should have physics meshes attached to them so your car can drive around. We have a similar setup in the 03_CesiumDenver level in our Cesium for Unreal Samples project.

We also recommend upgrading to newer versions of Unreal Engine if possible! We no longer support UE 5.0, so we’re limited in our ability to troubleshoot any issues with these early versions. :frowning: