Like demonstrated in the Cesium for Unreal Demo Video here: Cesium for Unreal – Cesium
I would like to drive around the Cesium World with the Google Photorealistic Tileset with a Vehicle. The Vehicle is Based on the Chaos Vehicle Movement, which means that it needs a “good” collider or floor (with my limited knowledge).
When adding the Cesium tileset to my Unreal Project driving is so bumpy - it’s unusable.
What do I have to do, to drive over the Cesium Tiles as shown in the Trailer?
(Working on a Proxy Floor Solution in parallel, but there has to be a better way)
I hope someone also had this problem. Thanks in advance
you can increase the details by reducing screen space error from 16(default) to 2. You can find this property in cesium3dTileset actor.
If it still not give you the satisfactory result
- you have to built custom road overlay. HNTB: Bourne Bridge
- bring high res data of that perticular area and upload it to cesium ion and have it in unreal engine.
I hope this helps.
Hi @unreal_en_lukas, welcome to the community!
The trailer was made before Google Photorealistic 3D Tiles were even released, so it’s featuring a different dataset with smoother roads. Unfortunately we currently don’t have any way to flatten the data at runtime, but there is a Github issue for adding that feature here: Add tools for flattening 3dtiles · Issue #1479 · CesiumGS/cesium-unreal · GitHub.
@Aankit_K’s suggestions are probably the best paths forward at the moment. (Thanks for the answer!)