I’ve been experimenting with Cesium, Map Tiles, and Google Photorealistic 3D tiles in Unity, but I can’t seem to achieve crisp detail at street level, as shown in the screenshot.
Could you point me toward any settings I should review to enhance the detail?
I’m afraid there’s a known caveat with Google Photorealistic 3D Tiles: their highest level of detail is one level below the data they show for Google Earth. Other forum users have had similar observations, like here:
Still, if you want an extra pair of eyes, you’re welcome to share the longitude / latitude coordinates that you’re viewing, and we can confirm whether or not that’s what we see on our side.