I’m trying to setup the Cesium + Google Maps tiles API in Unreal Engine 5.2 running on a windows vm and I’m unable to render the google map terrain correctly.
I basically followed the tutorial at: https://www.youtube.com/watch?v=TbHCvAo-aGg
- Created a new blank project in UE5.2
- Enable the cesium plugin
- Add functions from the Cesium panel for “Cesium Sunsky” and “Blank 3D Tiles Tileset”
- Configured Cesium3DTileset source “from URL” → https://tile.googleapis.com/v1/3dtiles/root.json?key=MY_KEY
- url is giving the following response in browser call.
I’ve confirmed with a developer from Epic that the issue is only happening in the virtual machine. Has anyone made this cesium + tiles api + unreal engine 5 work in a VM? it’d be great to hear your ideas for debugging?