I have an older VR project that I cannot migrate to 5.x. I cannot seem to get Cesium to connect to the Google 3D Tiles asset. Does this asset work with this version of the engine and plugin?
LogHttp: Warning: Could not perform game thread setup, processing HTTP request failed. Increase verbosity for additional information.
LogHttp: Warning: 000002466CB64800: request failed, libcurl error: 0 (No error)
LogCesium: Error: [2024-09-26 16:04:48.065] [error] [TilesetContentManager.cpp:780] An unexpected error occurs when loading tile: Connection failed.
I’m not sure why Google Photorealistic 3D Tiles wouldn’t work for UE 4.26. Could you share some more information so we can troubleshoot this issue? In particular:
What version of Cesium for Unreal are you using?
What region are you accessing the dataset from?
Are you loading the data through Cesium ion? Or, are you using your own Google Map Tiles API key?
It would also help to know if you have any better luck loading the data in UE 4.27 – perhaps in a separate project, if you don’t want to upgrade your current one.
Support for Google Photorealistic Tiles loaded from Cesium ion was added in Cesium for Unreal v1.31.1. The latest version that was available for UE4 was 1.24.0.