Google 3D Tiles in UE4.26.2?

I have an older VR project that I cannot migrate to 5.x. I cannot seem to get Cesium to connect to the Google 3D Tiles asset. Does this asset work with this version of the engine and plugin?

LogHttp: Warning: Could not perform game thread setup, processing HTTP request failed. Increase verbosity for additional information.
LogHttp: Warning: 000002466CB64800: request failed, libcurl error: 0 (No error)
LogCesium: Error: [2024-09-26 16:04:48.065] [error] [TilesetContentManager.cpp:780] An unexpected error occurs when loading tile: Connection failed.

Thanks,
Brian

Hi @digtlpete, welcome to the community!

I’m not sure why Google Photorealistic 3D Tiles wouldn’t work for UE 4.26. :confused: Could you share some more information so we can troubleshoot this issue? In particular:

  • What version of Cesium for Unreal are you using?
  • What region are you accessing the dataset from?
  • Are you loading the data through Cesium ion? Or, are you using your own Google Map Tiles API key?
  • It would also help to know if you have any better luck loading the data in UE 4.27 – perhaps in a separate project, if you don’t want to upgrade your current one.

Thank you!

See my response to your earlier post here:

Support for Google Photorealistic Tiles loaded from Cesium ion was added in Cesium for Unreal v1.31.1. The latest version that was available for UE4 was 1.24.0.