I was wondering if there was a way that I could color/blend 3d tilesets based on external raster imagery somehow?
My use case is as follows: we are currently rendering a cesium 3d tileset and we have external 2D raster imagery that acts as a mask. I’d like to color the tileset based on the mask.
Is it possible to do this through the post processing shader? Could I pass the raster imagery as a texture to perform the coloring?