Good day,
I am having a issue in editor when using PCG in a Cesium level
Setup: Pretty much default settings
I’m adding a simple PCG that samples splines
When I enable debug on the points or it starts to spawn static meshes it will immediately crash.
Error
Assertion failed: CellIndex < CellIndexMax [File:D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneCulling\SceneCulling.h] [Line: 172]
I tracked this back to here, but without knowing how the culling is handled any different to a standard level that about as far as I’ve got to resolving the issue.
I have tried enabling the UE occlusion option, no affect on the issue.
Works in another level without Cesium in the same project.
Any help would be appreciated, because this is the only route i can think of that will be efficient enough to draw around 5000 lines in editor.