i have read post from Hannah, where she gave a tip to write a custom shader.
Does there exist any documentation for this ?
In my project we have a partner with huge know-how in OpenGL and computation on GPU. The partner uses its own datastructures for very fast access to the data and rendering. Is it possible to transfer/transfer this to Cesium? What is the best starting point ? For Rendering the partner uses ray-tracing mechanisms - is there a chance to use this in connection with cesium ?
Hi Rüdiger, it’s possible to do raytracing in WebGL/GLSL but won’t necessarily be easy to integrate with Cesium. Could you give more details about the type of rendering you are trying to do?