I have searched around here for a similar question or discussion but haven't found anything, so I would like to ask:
Is there a way to change or bypass how the globe is drawn in Cesium?
I have seen how to apply different Imagery layers, and how to change the base color of the globe, even how to show it in wireframe, but what I would like to achieve here is to use a completely custom material with for it.
For example, What if I wanted to make a glass-looking globe?
Is this possible through the public API? Can I for example create a new globe, feed it custom shaders and then use this globe primitive in the viewer?
If not, what parts of the rendering process should I look into modifying to achieve this?