Hi,
does anyone has experiences with globe materials.
Is it possible to use a customShader for GlobeMaterials or could I specify an area of the globe for which I can use a GlobeMaterial, i.e. visibility, viewshed
Regards
Rüdiger
Hi,
does anyone has experiences with globe materials.
Is it possible to use a customShader for GlobeMaterials or could I specify an area of the globe for which I can use a GlobeMaterial, i.e. visibility, viewshed
Regards
Rüdiger
Hi @Ruediger_Brand,
Thank you for bringing the community your question. CustomShader
is not supported for the globe (only 3D Tiles or models).
Can you please share more information on what you mean by visibility and viewshed?
Looking forward to learning more.
-Sam
You could create a Material
instance and use it with viewer.scene.globe.material = material
. See Source/shaders/GlobeFS.glsl
to go deeper.
If you want to only show a part of globe, maybe you could use clippingPlanes
for globe.
Hi @Gu-Miao! Great suggestion, thanks
Hi,
I think about doing visibility calculations, i.e. calculation of a viewshed in a shader. We use a vertex-shader for visibility calculations in a 3D-Tileset, so the idea was -could I use this for the globe/terrain as well. Our inspiration was the elevation/slope-Material
Regards
Rüiger