So far Cesium has been a marvel for me and my UE5 workflow, but there is one piece I desperately need; the ability to import vector data/SHP/GeoJSON files. It is the only piece holding my entire workflow back and I would love to have the ability to use my KMLs.
@Chris_Morris Thanks for the question, Chris. Loading vector data has been a big demand from the community for a long time, but unfortunately it’s a large amount of work to solve completely. Are you looking to render vector data in Unreal (have lines, points, polygons, etc. drawn on the terrain), or are you just looking to load the data to use it for other means (loading points from a GeoJSON file to spawn models at those points, for example)? If it’s the latter, I’ve got good news - we’re currently working on getting in blueprint functions for loading and interacting with GeoJSON data. It’s currently in a pull request, not yet in a full release of Cesium for Unreal, but you can give it a shot by following our guide on Using Pre-Release Packages.