How to load vector data, like esri’s shp or google’s kml or geojson?
I have tried to add the data of geojson format to UnrealEngine by parsing all the points defined by longitude and latitude and height, however it need to define new json format by self and the project will not work when i load big data.
Yes I followed the tutorial, but the problem is that you have to use blueprints and press play to see your spline into unreal… Unless someone know how to export the spline created by the blueprint into the viewport.
@Nicolas_Favre
Hi, about your said “the problem is that you have to use blueprints and press play to see your spline into unreal”, i think you can create blueprint based actor then load to level, then you can see the spline’s node in editor mode. As follow:
This is not currently supported, though we plan to support it eventually. We would like to hear more about your use cases to shape product development.
Recently, I’ve published a paper explaining how to import and draw SHP files in Unreal Engine. With some adjustments and proper georeferencing, it’s possible to draw vector files on CESIUM-Google geometry without issues. I’m attaching some examples with a simulated forest fire on it as well. I hope you find them useful. Here’s the link to the publication. I would appreciate it if you credited me if you end up using this methodology.
Interesting, I will have to try to remember this if the higher ups at work buy into the project I am working on for them.
They may want to expand to use something like shp files for radio telemetry quality overlays.
Also, what map source is this? the trees don’t look like the Google melted trees.
I am using CESIUM tiling service of Google geometry in Unreal Engine UE5.3
The zone is Rectoret - Mas Sauró settlement area, close to Barcelona, Spain.
Comparing with Google Earth, the geometry of tiles is exactly the same.
Hi @gnomusy
I read your publication, because I also would like to use shapefiles in Unreal 5.3. The add-on for vector data mentioned in the paper is unfortunately chargeable and does not support UE 5.3. Are you now using an add-on for the import or do you have your own add-on that can be used with UE 5.3?