Hi All
Vector file formats like GeoJSON, KML, Shapefiles are highly requested features, in the context of Unreal Engine, as well as with Cesium ion and CesiumJS.
We do not currently have a way to bring in these formats into Cesium for Unreal as we’re focusing on improving the 3D workflows and usability, with vector data formats coming later (not timeline yet). Bringing in large amounts of vector data over 3D terrain also requires being able to tile the vector formats, which we currently do not do as part of Cesium ion. This is also something we’re looking to enable to that the end user experience is as optimized as it can be.
These improvements are going to take time to complete, from a spec, tiling, and runtime support point of view. So please bear with us.
In the meantime, please do add your requests for vector data and how you plan to use it. This will allow us to ensure that when we’re developing these features and pipelines, we’re taking real world use-cases into account and optimizing for those.