I would like to ask this question and thought I get more insight from you in the community.
What would be the best way, we talking rendering and performance vice, of representing large forest areas outside cities?
Say you have this data available:
Inside cities we create multiple instances of trees through FME from tree data. But how would you best represent the forest outside the cities perimiters to get the most world like scenario in a model. So you can se vegitation around wind turbines for example.
Would meshes work? Point clouds, maybe scaling up the point sizes? Map forest outlines and randomize hundred to thousands points inside the polygons and instance them with tree like we currently do in cities, then tiling them to 3D-tiles? Any other solution?
Does anyone else have experice with this type of work? I write this question hoping to get as many angels as possible.