Hi everyone
I’m working on a project that involves displaying complex GeoJSON features like multipolygons and multilinestrings in Unity with Cesium. Does anyone have experience with visualizing sophisticated geometries?
Thanks!
Hi everyone
I’m working on a project that involves displaying complex GeoJSON features like multipolygons and multilinestrings in Unity with Cesium. Does anyone have experience with visualizing sophisticated geometries?
Thanks!
Hi @OwenGrant,
Cesium for Unity doesn’t yet have support for GeoJSON. You’ll likely need to write from C# code to read the GeoJSON yourself, and then create Unity objects from it. Methods on the CesiumGeoreference
can help place these objects on the globe. I can’t give you specific advice about what Unity objects to use to render GeoJSON features in Unity, but if you have a specific visual in mind then a more general Unity forum might be able to offer some advice about how to achieve it.