If I use "scene.drillPickFromRay(ray) " to the ParticleSystem object, the browser will crash. How to fixed it?
let handler = new Cesium.ScreenSpaceEventHandler(viewer.scene.canvas);
handler.setInputAction((movement)=>{
let ray = viewer.camera.getPickRay(movement.position);
console.log(“start===”);
let results = viewer.scene.drillPickFromRay(ray);
console.log(“result===”, results);
},Cesium.ScreenSpaceEventType.LEFT_DOWN);