DynamicPawn constantly resets origin

Hi,

after about 100 meters moving my Character, the whole world resets its origin. Why ? How to remember the original origin ?


Best,
Dimitrios@PrismArch project

Ok I found it.
CesiumGeoreference ā†’ Keep World Origin Near Camera ā†’ Set to false

Note that origin rebasing can also happen for other reasons. Unfortunately, Iā€™m not really deeply familiar with the technicalities of the Unreal Engine behind all this. But to my understanding, generally/roughly speaking, any AActor should override the ApplyWorldOffset function to take the moved origin into account - so ideally, the shifting origin should not be visually noticable. An entry point for further research could be World Composition User Guide | Unreal Engine Documentation

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