DynamicPawn constantly resets origin

Hi,

after about 100 meters moving my Character, the whole world resets its origin. Why ? How to remember the original origin ?


Best,
Dimitrios@PrismArch project

Ok I found it.
CesiumGeoreference → Keep World Origin Near Camera → Set to false

Note that origin rebasing can also happen for other reasons. Unfortunately, I’m not really deeply familiar with the technicalities of the Unreal Engine behind all this. But to my understanding, generally/roughly speaking, any AActor should override the ApplyWorldOffset function to take the moved origin into account - so ideally, the shifting origin should not be visually noticable. An entry point for further research could be World Composition User Guide | Unreal Engine Documentation

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