Hi,
after about 100 meters moving my Character, the whole world resets its origin. Why ? How to remember the original origin ?
Best,
Dimitrios@PrismArch project
Hi,
after about 100 meters moving my Character, the whole world resets its origin. Why ? How to remember the original origin ?
Best,
Dimitrios@PrismArch project
Ok I found it.
CesiumGeoreference ā Keep World Origin Near Camera ā Set to false
Note that origin rebasing can also happen for other reasons. Unfortunately, Iām not really deeply familiar with the technicalities of the Unreal Engine behind all this. But to my understanding, generally/roughly speaking, any AActor
should override the ApplyWorldOffset
function to take the moved origin into account - so ideally, the shifting origin should not be visually noticable. An entry point for further research could be World Composition User Guide | Unreal Engine Documentation