Hello,
I want add an entity which contains a simple 3D-model on the scene:
var position = Cesium.Cartesian3.fromDegrees(
12.52409322,
55.95391793,
34.22379592
);
var orientation = Cesium.Transforms.headingPitchRollQuaternion(
position,
Cesium.HeadingPitchRoll.fromDegrees(
209.2107292,
34.98366959,
-10.393687875)
);
but after adding, the model rotated only by heading and roll. The pitch angle ignored. If I put same values into Sandcastle example - everything work fine. I use Cesium 1.31. Please, help me.