I want add an entity which contains a simple 3D-model on the scene:
var position = Cesium.Cartesian3.fromDegrees(
var orientation = Cesium.Transforms.headingPitchRollQuaternion(
but after adding, the model rotated only by heading and roll. The pitch angle ignored. If I put same values into Sandcastle example - everything work fine. I use Cesium 1.31. Please, help me.