Entity orientation issue: ignore of the pitch angle

Hello,

I want add an entity which contains a simple 3D-model on the scene:

    var position = Cesium.Cartesian3.fromDegrees(
        12.52409322,
        55.95391793,
        34.22379592
    );

    var orientation = Cesium.Transforms.headingPitchRollQuaternion(
        position,
        Cesium.HeadingPitchRoll.fromDegrees(
            209.2107292,
            34.98366959,
            -10.393687875)
    );

but after adding, the model rotated only by heading and roll. The pitch angle ignored. If I put same values into Sandcastle example - everything work fine. I use Cesium 1.31. Please, help me.

Do you have a larger code snippet? This works fine for me in the 3D Models Sandcastle as you mention.