Hello everybody,
What I know:
- the value of Entity.orientation is a Quaternion;
- knowing Entity.position and desired heading, pitch, roll (in radians), I can set orientation =
Transforms.headingPitchRollQuaternion(position, heading, pitch, roll)
What I want to know:
having Entity's position and orientation (the Quaternion), how to get values of heading, pitch and roll?
Thanks, Boris.