Hi,
We’re getting Fatal Error when using Cesium in packaged build. never happens with Cesium disabled.
Never happens in editor, only in packaged game.
It’s happening after a while. Sometimes after 5 minut sometimes after 1hour. After creating automated test that are rotating player camera very quickly and changing pawn locations rapidly we can reproduce it under 3 minutes of use.
It seems that giving Cesium more more memory to operate on helps a bit, but doesn’t eliminate it completely.
Any suggestions on how to fix this?
Best regards,
Damian
[2023.10.11-21.24.03:508][ 78]LogRHI: Error: Breadcrumbs ‘RHIThread’
[2023.10.11-21.24.03:508][ 78]LogWindows: Could not start crash report client using …/…/…/Engine/Binaries/Win64/CrashReportClient-Win64-Debug.exe
[2023.10.11-21.24.03:508][ 78]LogMemory: Platform Memory Stats for Windows
[2023.10.11-21.24.03:508][ 78]LogMemory: Process Physical Memory: 7049.51 MB used, 9041.27 MB peak
[2023.10.11-21.24.03:508][ 78]LogMemory: Process Virtual Memory: 14566.97 MB used, 17170.23 MB peak
[2023.10.11-21.24.03:508][ 78]LogMemory: Physical Memory: 46734.83 MB used, 18502.36 MB free, 65237.20 MB total
[2023.10.11-21.24.03:508][ 78]LogMemory: Virtual Memory: 75828.36 MB used, 12045.05 MB free, 87873.41 MB total
[2023.10.11-21.24.03:508][ 78]SocketIO: SocketIO Invalid appears to have lost connection, reconnecting attempt 4 with delay 25000
[2023.10.11-21.24.03:508][ 78]Message dialog closed, result: Ok, title: The UE-ExteriorRender Game has crashed and will close, text: Fatal error!
[2023.10.11-21.24.03:508][ 78]LogThreadingWindows: Error: Runnable thread RHIThread crashed.
[2023.10.11-21.24.03:508][ 78]LogWindows: Error: === Critical error: ===
[2023.10.11-21.24.03:508][ 78]LogWindows: Error:
[2023.10.11-21.24.03:508][ 78]LogWindows: Error: Fatal error!
[2023.10.11-21.24.03:508][ 78]LogWindows: Error:
[2023.10.11-21.24.03:508][ 78]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
[2023.10.11-21.24.03:508][ 78]LogWindows: Error:
[2023.10.11-21.24.03:508][ 78]LogWindows: Error: [Callstack] 0x00007ff6dfd42b98 ExteriorRender.exe!FD3D12BaseShaderResource::RemoveRenameListener()
[2023.10.11-21.24.03:508][ 78]LogWindows: Error: [Callstack] 0x00007ff6dfd4eab3 ExteriorRender.exe!FD3D12RayTracingGeometry::UnregisterAsRenameListener()
[2023.10.11-21.24.03:508][ 78]LogWindows: Error: [Callstack] 0x00007ff6dfd3548d ExteriorRender.exe!FD3D12CommandContext::RHIBuildAccelerationStructures()
[2023.10.11-21.24.03:508][ 78]LogWindows: Error: [Callstack] 0x00007ff6e1c8d437 ExteriorRender.exe!FRHICommandBuildAccelerationStructures::Execute()
[2023.10.11-21.24.03:508][ 78]LogWindows: Error: [Callstack] 0x00007ff6e05f6adb ExteriorRender.exe!FRHICommand<FRHICommandBuildAccelerationStructures,FUnnamedRhiCommand>::ExecuteAndDestruct()
[2023.10.11-21.24.03:508][ 78]LogWindows: Error: [Callstack] 0x00007ff6e1c8e69d ExteriorRender.exe!FRHICommandListBase::Execute()
[2023.10.11-21.24.03:508][ 78]LogWindows: Error: [Callstack] 0x00007ff6e1c7a100 ExteriorRender.exe!operator==()
[2023.10.11-21.24.03:508][ 78]LogWindows: Error: [Callstack] 0x00007ff6dbb8cbfe ExteriorRender.exe!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),0> >::ExecuteTask()
[2023.10.11-21.24.03:508][ 78]LogWindows: Error: [Callstack] 0x00007ff6de514317 ExteriorRender.exe!FNamedTaskThread::ProcessTasksNamedThread()
[2023.10.11-21.24.03:508][ 78]LogWindows: Error: [Callstack] 0x00007ff6de51482e ExteriorRender.exe!FNamedTaskThread::ProcessTasksUntilQuit()
[2023.10.11-21.24.03:508][ 78]LogWindows: Error: [Callstack] 0x00007ff6e1dc220c ExteriorRender.exe!FRHIThread::Run()
[2023.10.11-21.24.03:508][ 78]LogWindows: Error: [Callstack] 0x00007ff6deb59282 ExteriorRender.exe!FRunnableThreadWin::Run()
[2023.10.11-21.24.03:508][ 78]LogWindows: Error: [Callstack] 0x00007ff6deb4f350 ExteriorRender.exe!FRunnableThreadWin::GuardedRun()
[2023.10.11-21.24.03:508][ 78]LogWindows: Error: [Callstack] 0x00007ffffae0257d KERNEL32.DLL!UnknownFunction
[2023.10.11-21.24.03:508][ 78]LogWindows: Error: [Callstack] 0x00007ffffb6aaa68 ntdll.dll!UnknownFunction
[2023.10.11-21.24.03:508][ 78]LogWindows: Error:
[2023.10.11-21.24.03:508][ 78]LogWindows: Error: Crash in runnable thread RHIThread
[2023.10.11-21.24.03:521][ 78]LogExit: Executing StaticShutdownAfterError
[2023.10.11-21.24.03:524][ 78]LogWindows: FPlatformMisc::RequestExit(1)
[2023.10.11-21.24.03:525][ 78]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3)
[2023.10.11-21.24.03:525][ 78]LogCore: Engine exit requested (reason: Win RequestExit)