Exception in cesium tileset streaming during construction phase

Hi Everyone,

I’ve recently upgraded my project from Unreal Engine 5.4 to 5.7, and I’m encountering an issue when running my project from Visual Studio. The exception occurs during the OnConstruction stage, specifically related to CesiumFGltfComponent::CreateOnGameThread builtin function of tileset. This issue happens only on the first run when launching from Visual Studio, and it does not persist once Unreal Engine is open. The exception does not occur if I run the project directly from the Unreal Editor. Has anyone encountered a similar issue after upgrading from UE5.4 to UE5.7. or is there anything I might have missed? I am spawning cesium 3d tilesets in the scene during construction phase(before begin play) via cpp. Any suggestions on how to resolve this would be greatly appreciated.

Thank you!

Hi @dis_afise,

Sorry that you’re running into trouble with the plugin! Could you please share more information with us, including:

  • What version of Cesium for Unreal are you using?
  • What the exception that you’re running into? A stack trace would be super helpful as well.

It’s possible that this is related to a previously reported bug below, but it would be good to confirm with more details.