Hello,
I was able to compile Cesium For Unity from source and build an AVP successfully.
But when I try to package it, it fails
Build Finished, Result: Success.
Launching external process: /Applications/Unity/Hub/Editor/2022.3.27f1/Unity.app/Contents/il2cpp/build/deploy/Analytics
##utp:{"type":"PlayerBuildInfo","version":2,"phase":"Immediate","time":1721987844293,"processId":61636,"steps":[{"description":"Preprocess Player","duration":28},{"description":"Prepare For Build","duration":0},{"description":"ProducePlayerScriptAssemblies","duration":3585},{"description":"Verify Build setup","duration":26},{"description":"Prepare assets for target platform","duration":115},{"description":"Prepare splash screen","duration":66},{"description":"Building scenes","duration":1260},{"description":"Build scripts DLLs","duration":21822},{"description":"Build GlobalGameManagers file","duration":43},{"description":"Writing asset files","duration":16322},{"description":"Building Resources/unity_builtin_extra","duration":39},{"description":"Write data build dirty tracking information","duration":59},{"description":"Postprocess built player","duration":10454}],"duration":53819}
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 0.531 ms
Integration: 4.506 ms
Integration of assets: 0.001 ms
Thread Wait Time: 0.009 ms
Total Operation Time: 5.047 ms
Unloading 0 unused Assets / (0 B). Loaded Objects now: 2803.
Memory consumption went from 213.9 MB to 213.9 MB.
Total: 3.852291 ms (FindLiveObjects: 0.078417 ms CreateObjectMapping: 0.023416 ms MarkObjects: 3.744042 ms DeleteObjects: 0.006209 ms)
Aborting batchmode due to failure:
executeMethod method CesiumForUnity.BuildCesiumForUnity.CompileForVisionOSAndExit threw exception.
Exception: BuildPlayer failed:
In step Building scene Assets/Scenes/Empty.unity:
- NotImplementedException: The native library is out of sync with the managed one.
In step Packaging assets - resources.assets:
- NotImplementedException: The native library is out of sync with the managed one.
at CesiumForUnity.BuildCesiumForUnity.BuildPlayer (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String outputPath, System.Boolean deleteProject) [0x0014c] in ./Packages/com.cesium.unity/Editor/BuildCesiumForUnity.cs:191
at CesiumForUnity.BuildCesiumForUnity.CompileForVisionOSAndExit () [0x00027] in ./Packages/com.cesium.unity/Editor/BuildCesiumForUnity.cs:122
(Filename: ./Packages/com.cesium.unity/Editor/BuildCesiumForUnity.cs Line: 191)
executeMethod method CesiumForUnity.BuildCesiumForUnity.CompileForVisionOSAndExit threw exception.
[Package Manager] Server::Kill -- Server was shutdown
info: Microsoft.Hosting.Lifetime[0]
Application is shutting down...
Unhandled exception. System.Exception: An error (code 1) occurred while executing:
/Applications/Unity/Hub/Editor/2022.3.27f1/Unity.app/Contents/MacOS/Unity -batchmode -nographics -projectPath /Users/karanmistry/Documents/CesiumForUnityBuild -buildTarget visionOS -executeMethod CesiumForUnity.BuildCesiumForUnity.CompileForVisionOSAndExit -logFile /var/folders/nz/bt4vc3715l57pg9y0rkj63sw0000gq/T/tmp1MqGQl.tmp
at Build.Unity.Run(IEnumerable`1 args) in /Users/karanmistry/Documents/CesiumForUnityBuild/Packages/com.cesium.unity/Build~/Unity.cs:line 81
at Build.Package.Run() in /Users/karanmistry/Documents/CesiumForUnityBuild/Packages/com.cesium.unity/Build~/Package.cs:line 244
at Build.Program.Main(String[] args) in /Users/karanmistry/Documents/CesiumForUnityBuild/Packages/com.cesium.unity/Build~/Program.cs:line 10