janine
January 21, 2025, 5:40pm
2
Hi @Kapil_Kumar , welcome to the community!
Currently, VisionOS is not a supported platform for Cesium for Unity. There is a community PR to add support, but it is a draft for now: WIP Added Vision Pro build support by handzlikchris · Pull Request #502 · CesiumGS/cesium-unity · GitHub
There are other threads on the forum as well. I’m not sure how many of them have arrived at working solutions, but there may be some bits of build advice:
Hello Kevin,
We are facing some issues with building cesium for unity as per the developer-setup.md of cesium-unity.
I have followed all the steps but when I build the project, it builds but I get error too regarding cmake command line.
I am seeing Runtime Error on vision OS [The native implementation is missing so Update cannot be invoked. This may be caused by a missing call to CreateImplementation in one of your constructors, or it may be that the entire native implementation shared librar…
Hello,
I was able to compile Cesium For Unity from source and build an AVP successfully.
But when I try to package it, it fails
Build Finished, Result: Success.
Launching external process: /Applications/Unity/Hub/Editor/2022.3.27f1/Unity.app/Contents/il2cpp/build/deploy/Analytics
##utp:{"type":"PlayerBuildInfo","version":2,"phase":"Immediate","time":1721987844293,"processId":61636,"steps":[{"description":"Preprocess Player","duration":28},{"description":"Prepare For Build","duration":0},{"des…
I’ve tried building the Cesium Unity SDK for Vision Pro. Everything works with Polyspatial in Editor, although I get a bunch of ‘Reinterop’ errors. I had something similar with the ESRI Maps SDK, and they gave me a few lines to add into the ‘Interior.cs’ file (see here ). That didn’t fully solve the issue, but at least allowed the project to fully build from the Unity side of things. Does anybody know a possible fix for this?
[Screenshot 2024-02-12 at 9.35.20 AM]
1 Like