I'm hoping to implement something like this on Cesium.
I have a 3D vector flow field (Lat/long/Elevation/u/v/w) and I would like to animate the wide velocity and direction in 3d in the atmosphere over the cesium globe. I expect to have 500 - 2500 flow lines visible at any one time depending on the zoom level
I am new to cesium so I am still trying to find my way around. My initial thought is to define the complete path for the flow line using 3D Tiles or glTF. Then apply material, appearance or custom shaders to the problem to do the animation.
It does not need to look exactly like that example but just using a similar technique that can be extended to 3D.
1. Is that the right approach? Is there a better way to achieve this?
2. Could anyone point me to samples, examples or docs that could get me started?
3. Any other thoughts or ideas are most welcome. I know this is going tobe a lot of work so anything that can shave some of the complexity off would be very helpful.
Thank in advance.