Hi, I am trying to add fog to Google 3D Tiles and am having a hard time seeing any effect. I’ve tried viewer.scene.fog.enabled = true;
and playing with fog density. I also found documentation on dynamicScreenSpaceError
and have tried using that, but it seems to only affect the resolution of tiles loaded based on distance to the camera.
I found the Atmosphere sandcastle very useful, and got the effect I want there - but am not clear on how to apply this visual effect to 3D Tiles.
Here is a sandcastle I’ve been testing in.