1. A concise explanation of the problem you're experiencing.
RuntimeError: Fragment shader failed to compile. Compile log: ERROR: 0:76: 'undefined' : undeclared identifier
ERROR: 0:76: 'texture2D' : no matching overloaded function found
ERROR: 0:76: 'tile_diffuse_final' : no matching overloaded function found
ERROR: 0:76: 'SRGBtoLINEAR4' : no matching overloaded function found
ERROR: 0:76: '=' : dimension mismatch
ERROR: 0:76: '=' : cannot convert from 'const mediump float' to 'highp 4-component vector of float'
Error
at new t (http://localhost:8081/Build/Cesium/Cesium.js:444:28523)
at f (http://localhost:8081/Build/Cesium/Cesium.js:473:30288)
at y (http://localhost:8081/Build/Cesium/Cesium.js:474:717)
at d.get (http://localhost:8081/Build/Cesium/Cesium.js:474:1482)
at tt (http://localhost:8081/Build/Cesium/Cesium.js:495:17176)
at http://localhost:8081/Build/Cesium/Cesium.js:495:19504
at Function.i.meshPrimitive (http://localhost:8081/Build/Cesium/Cesium.js:491:31983)
at http://localhost:8081/Build/Cesium/Cesium.js:495:19461
at Function.i.object (http://localhost:8081/Build/Cesium/Cesium.js:491:29794)
at Function.i.topLevel (http://localhost:8081/Build/Cesium/Cesium.js:491:29899)
2. A minimal code example. If you've found a bug, this helps us reproduce and repair it.
i convert obj model file to 3D Tiles,according to the tutorial https://github.com/PrincessGod/objTo3d-tiles/blob/master/README_CN.md
and loading 3DTiles,then it errors.
i use cesium1.43,it can run well,but i use version 1.46 and above,it errors
3. Context. Why do you need to do this? We might know a better way to accomplish your goal.
4. The Cesium version you're using, your operating system and browser.
cesium 1.46 1.47 1.48 1.49 1.50 chrome