RuntimeError: Fragment shader failed to compile. Compile log: ERROR: 0:317: ‘v_texCoord_0’ : undeclared identifier
ERROR: 0:317: ‘=’ : dimension mismatch
ERROR: 0:317: ‘=’ : cannot convert from ‘const highp float’ to ‘highp 2-component vector of float’
Error
at new XE (https://ion.cesium.com/ThirdParty/@cesiumgs/cesium-analytics/Cesium.js:66:4648)
at yke (https://ion.cesium.com/ThirdParty/@cesiumgs/cesium-analytics/Cesium.js:884:122)
at kde (https://ion.cesium.com/ThirdParty/@cesiumgs/cesium-analytics/Cesium.js:885:1411)
at zU (https://ion.cesium.com/ThirdParty/@cesiumgs/cesium-analytics/Cesium.js:885:1361)
at Lb._bind (https://ion.cesium.com/ThirdParty/@cesiumgs/cesium-analytics/Cesium.js:885:2213)
at cft (https://ion.cesium.com/ThirdParty/@cesiumgs/cesium-analytics/Cesium.js:10656:35028)
at Du.draw (https://ion.cesium.com/ThirdParty/@cesiumgs/cesium-analytics/Cesium.js:10656:35863)
at tX.execute (https://ion.cesium.com/ThirdParty/@cesiumgs/cesium-analytics/Cesium.js:882:7206)
at yc (https://ion.cesium.com/ThirdParty/@cesiumgs/cesium-analytics/Cesium.js:14794:20121)
at Vee (https://ion.cesium.com/ThirdParty/@cesiumgs/cesium-analytics/Cesium.js:14794:23451)