Getting Tile Information


Is there a way to select a specific tile at runtime to perform operations on it? Say that I wanted to get all tiles within a certain distance/measurement of my character and raise them a height; is this possible?


Hi - This would be more along the lines of a runtime streaming / selection algorithm change that you would have to make. That it, for any given location, you would have to “walk” the tileset tree to determine the tiles that have bounding boxes within that radius and continuing to walk down the tree until you have reached the leaf tiles.

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