Google map label asset?

Hi @MQS,

The difference in visuals with/without Bing Maps is due to the nature of raster overlays. Raster overlays are imagery layers—2D images—that you’re using to cover a 3D tileset. You can think of it like a projector. When you project an image onto a white box, you’ll see the image clearly on top of it, but not on its sides. There’s no way to wrap the rest of the image around the sides of the box. Hence why you see these streaks on the sides of buildings; there’s no way to really wrap the Bing Maps imagery around them. :disappointed:

Google Photorealistic 3D Tiles has really high quality textures that are specifically mapped to the 3D model. That’s why each building looks good from each side.

To answer your four questions:

  1. There isn’t a version of Photorealistic 3D Tiles that includes labels, to our knowledge.
  2. You can’t really isolate the text labels from the rest of the imagery, but you can try a material effect to blend the two in a meaningful way. You’d do this by copying the MI_ThreeOverlaysAndClipping material from the plugin, and changing the Blend Asset associated with the Overlay0 material layer. But I don’t have an exact formula for you to implement, so you may have to do some experimenting.
  3. I think you could try and fake this in the material. You could try to modify the Blend Asset (as described above) to use the normal to determine whether or not to show the Bing Maps labels. If the normal points up, then show it; otherwise, show the normal textures.
  4. You should be able to enable / disable the Bing Maps overlay, which will toggle whether or not it shows on top of the tileset.

I know these are short answers, but I don’t want this response to turn into a novel, so please let me know what areas you’d like follow-up on and we’ll focus on those. :smile:

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