It appears Google tileset is not affected by my Cesium lighting setup for Daylight and Night-time. Is there a way so that the tileset obeys my current scene lighting setup?
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Hi @Aikiman, thanks for pointing this out. The usual approach for global lighting is to set viewer.scene.globe.enableLighting = true
, but this lighting is not currently applied to 3D Tilesets.
I opened a new feature request in #11302 for global lighting on 3D Tilesets. Feel free to bump the issue with any details about your use case.
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Excellent thank you so much!