I see that shadows are off by default for all the google tileset textures, but I need them on, even if they conflict with the baked shadows. Is there a way to re-engage them?
(pasting from the other thread, because this one will be easier to find for other users that have the same problem)
The Google tileset renders in “unlit” mode by default, because its tiles have the KHR_materials_unlit
extension. I believe you should be able to force a switch back to the normal lit mode by selecting “CesiumDefaultTilesetMaterial” for the “Opaque Material” property.
Will that override the textures or just the base material?
The textures will still work.
Thank you