The models 3d glb sink into the earth when activate Google’s Photorealistic 3D Tileset I wanted to know how to calculate the altitude correction from Bing Maps Aerial where they can be seen correctly in Google’s Photorealistic 3D Tileset
Hi @Davide_Fiermonte,
It looks like your model is being positioned based on a fixed 3D coordinate. Have you tried setting Model.heightReference to adjust the height of the model to the local terrain? Either CLAMP_TO_GROUND
or CLAMP_TO_3D_TILE
should work for your case.
See the Clamp Model To Ground Sandcastle for more details.
@jjhembd Thanks for solution it works
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