Google's Photorealistic 3D Tiles Height Correction

The models 3d glb sink into the earth when activate Google’s Photorealistic 3D Tileset I wanted to know how to calculate the altitude correction from Bing Maps Aerial where they can be seen correctly in Google’s Photorealistic 3D Tileset

Hi @Davide_Fiermonte,
It looks like your model is being positioned based on a fixed 3D coordinate. Have you tried setting Model.heightReference to adjust the height of the model to the local terrain? Either CLAMP_TO_GROUND or CLAMP_TO_3D_TILE should work for your case.

See the Clamp Model To Ground Sandcastle for more details.

@jjhembd Thanks for solution it works

1 Like