Hi, having the same problem here. i have holes appearing and disappeaing when rendering.
they are close to the camera only, and I have a warmup frame count of 2000 before rendering…
The most common cause of holes when rendering a video is that your Level Sequence is not located in your level. If it’s just an object in the content browser, Cesium for Unreal can’t see it, and so it won’t be able to ensure all tiles are loaded before each frame is snapped.
If that’s not the problem, please provide more details of your level setup and maybe we’ll have some ideas. Ideally, if you can give us step-by-step instructions for reproducing the problem, preferably starting with the Cesium for Unreal Samples project, that will greatly increase the chances that we can help.