Hey guys!
What I'd like to do is control the clock ticks for a non-realtime application. Imagine there's expensive code running, plus I want to give the viewer time to load the tiles before continuing. So how do I disable automatic ticking, and then call tick() when my code is ready for it?
Docs for Cesium.Clock say "The clock will only tick when both Clock#canAnimate and Clock#shouldAnimate are true." but that's not what I'm getting.
What I currently see:
viewer.clock.canAnimate = false;
viewer.clock.shouldAnimate = false;
viewer.clock.onTick.addEventListener(function(clock){
console.log("Tick");
});
Tick
Tick
Tick
Tick
...
What I'd like to do:
viewer.clock.stopTicking(); // or whatever that command would be...
while (someCondition){
// run expensive code
tick(); // issue manual tick
}
Thanks for your help!
Max