How can I set the opacity of the 3dTiles by Cesium for Unreal?

Hi Cesium Team,
I want to set the opacity of the 3dTiles and the TileMap, I have tried to use the function called SetMaterial in blueprint


However the CesiumTileMapServiceRasterOverlay is worked, it can be transparent what i want, but the 3dTiles buildings could not work, the editor process will be stuck. Can you give some suggestions? Thanks!

Hi @Weike_Li,

Can you try updating the plugin and let me know if you’re still experiencing an issue with this? If so, can you check to see if it’s producing any error messages, or other clues?