How do I access cesium's error exception information at runtime

I want to know how to access the cesium error message when running in ue. I will load 3DTileset dynamically, but I want to know if the data that will be loaded is valid.

You might want to take a look at OnCesium3DTilesetLoadFailure. Attaching to that event will give you information when there’s an issue with the tileset. You can see an example of it being used here: cesium-unreal/Source/CesiumEditor/Private/CesiumEditor.cpp at cbf40f2a10a6b467eecef51a95a621f6e638f410 · CesiumGS/cesium-unreal · GitHub.