1. A concise explanation of the problem you’re experiencing.
I had to switch to point primitives because too many entities on the screen was crashing the globe. Since I am using point primitives i lose the ability to click and call remove methods on them like I can on entities. Is there a way to write click events and remove methods for point primitives?
2. Context. Why do you need to do this? We might know a better way to accomplish your goal.
point primitives work great for having many objects on the screen but I need some added functionality to manipulate them.
No, this would be a lower level interface just to get what was clicked. You could build a similar interface in your app yourself, since the selection indicator view model is not exposed to the public API: