In addition to attributes such as POSITION
and NORMAL
, it also includes the _BATCHID
. Where is the process of parsing BatchID
and how is it passed as an attribute to the shader.
Hi @SAYEOR,
Could you provide some additional details about what you’re looking to do? That will help us recommend where you should be looking.
Thanks!
Gabby
In fact, I want to see some attributes on the vertices of 3D Tiles, especially how these vertex attributes are parsed and some details about how they are passed into the shader.