How to change the type of interpolation during texture mapping?

When applying Image material property on to a rectangle entity, I want to change the type of interpolation that is done to bicubic. How to I do that?

Hi there,

While we have different types of image samplers like linear and nearest-neighbor, I don’t believe anyone has implemented bicubic sampling, as it tends to be a bit more expensive. If you’re interested in implementing it yourself and adding it to Cesium, here’s the pull request where image sampling and the different methods were introduced.

Thanks,

Gabby