Is there a way to tile imagery using nearest neighbor? I’m trying to upload a custom raster with discrete pixels, but the tiler seems to use a linear filtering step before publishing.
Maybe something I can control via API?
Is there a way to tile imagery using nearest neighbor? I’m trying to upload a custom raster with discrete pixels, but the tiler seems to use a linear filtering step before publishing.
Maybe something I can control via API?
At this time there are no options to control that behavior.
Can you provide some more information about your use case and what you are trying to achieve?
Understood. So probably advice here would be to run a small geoserver or similar to pull that data in? It’s all just geotiff files right now.
I’m working on overlaying land use data on the terrain. We can’t have any kind of linear filtering happening though because each pixel’s value matters to our use case. Final output is in UE.
I would recommend posting in the Cesium for Unreal category. Other Unreal users might have some insight into controlling the imagery display.