Hi everyone. I want to modify the terrain surface of a Cesium 3D Tileset in Unreal Engine by adding a localized feature — such as a bump or a pit/ditch in a specific area. Is it possible to achieve this using a CartographicPolygon or any other method in Cesium for Unreal? If so, can anyone guide?
You might be able to accomplish this effect using a material affect with CartographicPolygon. There’s an old forum post here that might be helpful, even if it’s for a slightly different use case: