Is there a way to calculate camera tilt in cesium ?
I can get Roll as Cesium.Math.toDegrees(viewer.camera.roll);
but not sure why titl is not working in this equation Cesium.Math.toDegrees(viewer.camera.tilt);
Is there a way to calculate camera tilt in cesium ?
I can get Roll as Cesium.Math.toDegrees(viewer.camera.roll);
but not sure why titl is not working in this equation Cesium.Math.toDegrees(viewer.camera.tilt);
@omar can you suggest anything in this ?
There is no tilt member for camera class in Cesium. There are heading, pitch, and roll.
@kulvinderjatt so funny I just asked this same question: How to determine camera tilt or direction relative to the surface?
Looks like what you’re looking for is the camera.pitch
. The value is is Radians, if you do camera.pitch * (180 / Math.PI)
you will get degrees.
The camera looking straight at the ground is -90 degrees.
Looking at the horizon is 0 degrees.
Looking straight up is 90 degrees.
Hope this helps!
Thanks for clarifying @dzung.
Thanks @brianpmaher.
Yes i am able to calculate pitch, roll and heading values. Since there is no tilt in cesium as @dzung confirmed, so we cannot have this value.
Thanks both of you!
@kulvinderjatt could you describe what you’re looking for by “tilt”?