How to increase FPS in Unity

We’re developing a Unity VR game and the FPS with certain areas of the country are very poor. Other than the screen error and fog culling setting, what are you guys using to improve performance?

Thanks for the tips!

Hi @Spree, welcome to the community!

Increasing the “Maximum Screen Space Error” is the best effect way to get better performance, by reducing the loading and rendering load.

Beyond that, it might help to profile on the device to see where your actual bottlenecks are. For example, if pixel shading a bottleneck, then creating a custom, cut-down shader/material with only the features you’re using may improve performance. The default shader used to render tilesets is fairly heavy, because it needs to support the full range of glTF features. But if the bottleneck is elsewhere, optimizing the shader won’t help at all.