How to integrate custom WebGL shader as ImageryLayer?

Hi, is it possible to integrate a custom WebGL shader as an ImageryLayer in Cesium? We do have a WebGL shader, which provides highly dynamic radar images based on remote data. All examples I found so far are dealing with particle systems like for wind data, but that does not fit.

Theoretically yes.

Is the shader dependent on imagery data? If not, the most straightforward approach would be a custom globe material.

If it is dependent on the imagery layers system, you may need to hook into some lower level code.