- Currently, I’m using the Spector plugin to intercept and debug the vertex and fragment shader text of the current frame. However, the text is lengthy and the functions starting with ‘czm_’ are unclear, making interpretation difficult. Are there any videos or articles that can help me interpret the text?
- After editing text in Spector, the entire text is replaced and re-rendered. If I want to add edited portions of text at specific positions through the Cesium API during the development process, how should I do it?
- Cesium source code is extensive. After setting breakpoints in sandbox examples, I found that the nesting levels are too deep. How can I grasp its workflow as a whole?