I’m using the default terrain tileset provided by Cesium. I want to prevent this tileset from receiving decals. In the Blueprint, when using the “Get Component by Class” node, I don’t see the “Cesium3DTileset” option. Instead, I see options like CesiumTile, CesiumRasterOverlay, etc.
Could someone provide guidance on how to properly set up the Blueprint to make the Cesium terrain tileset not receive decals? I’m looking for a step-by-step explanation or a Blueprint example that demonstrates this.
As for disabling decals, I’m not entirely sure of the best way to do this in Blueprints. But I think this is a setting you can control on a material. Cesium for Unreal’s materials are quite layered, so this will unfortunately a multi-step process, but you can do something like so:
Make a copy of the M_CesiumBaseMaterial material. This will be in the plugin’s Content/Materials folder. If you don’t see this, try making sure that Show Plugin Content is enabled in the Content Browser’s Settings.